A downloadable game

This is an Amiga port of Castle Danger - a board game made about 20 years ago by Matt Worden for the PC.

All assets are taken from the original and converted to the Amiga format to give the game the same look and feel. I wrote the whole game code from scratch.
I also added something that the PC version lacked - single player mode. Writing it was the biggest challenge of it all and most time consuming.

NEW VERSION - June 2022:
- bugfixes
- improved AI


Controls:
Right Mouse Button - shows menu
Left Mouse Button - selects piece
cursor keys - move one tile in a desired direction
Keys 1-8 - fire cannon
Ctrl+cursor - building/removing walls
Rules on how to play:
https://web.archive.org/web/20020731141618/http://www.mwgames.com/cd_howto.htm

Review of the original:

http://www.vbgamer.com/review.asp?item=B48C58BC27D5A33C088D88E5C3EEE0AA&page=1

The PC version cannot be downloaded from the creator's website anymore (it got redesigned and some things are missing) but in case someone wants to try it out, it can be downloaded from Web Archive:

https://web.archive.org/web/20020803202356/http://mwgames.com/cd.htm

Download

Download
CastleDanger_June_2022.adf 880 kB

Install instructions

Adf file attached can be run in WinUAE (or any of its derivatives) as well as written to physical floppy and run on a real Amiga.

Tested on Amiga 500 with 1 MB RAM and A1200 with 2 MB.
Should also work on higher models but I haven't tested it.

Development log

Comments

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Hi.

Thank you for the wonderful port of Castle Danger on the Amiga.

I noticed that the game uses old game rules.

Just like they were at the beginning and in the PC version.

Later, Matt Worden introduced a modification, a very successful theme of reducing AP after purchasing when you have the same number or more pieces as your opponent.

Could you also make this change in your Amiga version?

With respect

Hi!

Yes, I am aware of the new rules, however, since this was a port from the PC version, I decided to leave the old rules as they were in the original. It's certainly possible to add them, maybe I'll even add a switch in the options menu to enable/disable Material Advantage Cost so that's it's possible to play both versions.

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Thank you for your answer.

I'm happy that this option will be in the game.

I played with the AI and I can tell you it's not good.

I was a good player on the closed yourturnmyturn server, so if I can give you advice on how to increase the AI's game strength, I am at your service.

I don't know much about programming, but I know a lot about Castle Danger tactics.

PS. You can still play with me at superdupergames.org

Regards

Hi Jcksbk,

I found your game last month. I am writing for the Amiga Future and have a own category in the magazine which is called "Boardgame vs Amiga Version".

So your game is perfect for that category.

There will be a review about Castle Danger in the Amiga Future 163.

Hi!

Thanks for the interest. My main motivation behind porting it to the Amiga was to make the single player mode. I wish I could do it better but at least it kinda works. Maybe I'll improve it one day. Still, the two-player mode is where it's most fun.

By the way - did you know you can scroll the piece selection screen up and down by clicking and holding LMB on the title bar? I noticed that few people actually know about it. This way you can analyze the playfield behind before making a spawn.

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Hello I am going to test your game, which you used to program it.

Small gameplay:

Thanks, Saberman! Appreciated.